White Knight of the Light
Clyde finally got a helmet! And in order to express that he is a true 'White Knight of the Light' he put a frock over his cuirass, now almost locking like his friends, the white magi. Of course, the new title is not all about his appearance! Clyde actually started to learn a ranged magic attack, giving him that extra special over a pure swordsman.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing._The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level.
Information
Advances from: | Knight of the Light |
Advances to: | Bright White Knight of the Light |
Cost: | 40 |
HP: | 60 |
Movement: | 6 |
XP: | 100 |
Level: | 3 |
Alignment: | lawful |
ID | White Knight of the Light |
Abilities: | heals +4, inspire, inspire_1, inspire_2, inspire_3 |
Attacks (damage - count)
holy sword melee | 8 - 5 arcane | ||
lightbeam ranged | 10 - 1 arcane | magical |
Resistances
blade | 20% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 0% | |||
cold | 0% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |